If I could give suggestion it would be adding cinematic fog to add to the atmosphere to bring it all together. Overall this add on is gorgeous and since it will be getting frequent updates, I will be using it from now on rather than the defined PBR since Vanilla RTX is less buggy. The underwater also looks beautiful by adding natural light that can easily pierce the water making deep diving pretty. It's stunning and really brings out the magic in the newest cave update by making caves sparkle and lava light up the deep dark. especially when using glowing ores and clear water. The RTX itself is really gorgeous, caves, lights, and the atmosphere all look stunning and run really well. Get through them to get your download it's not a big deal. For those wondering if the websites it leads you to before you download are safe they're just ads. Vanilla RTX is a PBR resource pack for Minecraft: Bedrock Edition that allows you to. This is a pc exclusive add on by the way if you are wanting to get graphics like this without a pc and a decent graphics card you're out of luck for now. Browse and download Minecraft Vanilla Texture Packs by the Planet. Changed fog during rain to be less dense. I do not usually comment on mod packs but I decided to give an honest review on this add on. Have you ever wanted to use raytracing with the vanilla textures Then this texture pack could be something for you Vanilla RTX is a vanilla based RTX texture pack with PBR support. (Changelogs are a copy of previous submission so that current actual version changelogs are displayed to users) Installation Added 1.20.1 and 1.20.10 to supported versions tags Shortened Patreon shoutout (I had some of them moved to a spoiler tag, as it was taking too much space on the page and required users to scroll too much to reach downloads section) Updated my Patron's list (which I do monthly). This is not an update, but an edit to contents of the page:.Added unique fog for Cherry forest biome: water colors match vanilla Minecraft, air color is similar to Vanilla RTX default with a subtle pink tint.Changed concrete normal maps color format to RGB (from index).Adjustments to all wooden plank heightmaps (resulting in less intense normal maps).Better heightmaps to allow consistency between gravel and suspicious gravel Improved normal maps with better tiling Updated materials to better match other foliage Improved normal maps and heightmaps (Known issue: big dripleaf top normals are inverted depending on the direction which big dripleaf top is placed)
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